Second Skin takes an intimate look at computer gamers whose lives have been transformed by the emerging genre of Massively Multiplayer Online games (MMOs). World of Warcraft, Second Life, and Everquest allow millions of users to simultaneously interact in virtual spaces. Second Skin introduces us to couples who have fallen in love without meeting, disabled players who have found new purpose, addicts, Chinese gold-farming sweatshop workers, wealthy online entrepreneurs and legendary guild leaders - all living in a world that doesn't quite exist.
That last sentence in the above introduction to the documentary effectively illustrates the time we are living in right now: Game worlds are still not so much accepted into the world of the 'first reality'. Yet they co-exist as 'second reality'.
They are as real as can be, but only visible in the network; always under construction; forever depending on its participants, (computer)technology, electricity and fossil fuel...
Let us welcome them into our Next Nature and study their added value.