Computer Teaches Itself to Play Games

Geert van den Boogaart
June 5th 2013

Computer games were originally designed to be fun for humans, not for algorithms. Programmer Tom Murphy challenged himself to create a computer algorithm that could learn to play (and beat) Super Mario Bros.

During a human-played session, the algorithm observes the player, mapping events to buttons used. This allows the algorithm to complete levels of the games which were not even ‘learned’ during the input session. This is different from normal artificial intelligence algorithms that are trained to do a specific task.

Murphy's program teaches itself to play rather than it being programmed to take certain actions on specific events. Even though the algorithm was made for Super Mario bros, it works well with any older, side-scrolling game.

Share your thoughts and join the technology debate!

Be the first to comment

What is your view on the coronavirus?


Koert van Mensvoort: The virus makes us aware of other lifeforms with other perspectives, desires and needs. It also teaches us that we are one humanity. These viral invaders don’t discriminate on the basis of nationality, race, income, social status, political or sexual preference. We are together and must work together to overcome. Stay safe.

Comment
Already a member? Login.