After the plant that glows when thirsty, the plant that calls when thirsty, the dataplant, plantvertizing, the emphatic plant and the blogging houseplant, there is now a plant that plays a first person shooter game.
The virtual light, displayed by the monitor, is transferred to the light environment in the room and stimulates the plant. The botanical reactions are then sent back to the controlling of the first person shooter. Through this feedback loop, game real-time and botanic real-time are melted into each other.
The project was created by Thomas Hawranke from the Academy of Media Arts Cologne, who aimed to address how are notions of time and space differ between various environments.From the project description: "Nowadays, when speaking of realtime, one describes the notion of velocity or even acceleration. Realtime in games, means, for example, an „invisible“ framerate in highly detailed and realistic designs. Simulations in realtime are fast calculations and so forth. Considering plants, realtime seems very slow, time, which realtime describes, is expanded or decelerated. If you assign the botanical realtime onto the accelerated realtime, the first is almost unperceivable. Mathematical operations must be used to level the different velocities of time, before the possibility of communication of both areas is warranted."
Perhaps some witty media art student could come up with a plant-gaming-system that can harvest me some gold in a role playing game?